Two years after my previous mobile game, I decided to start a new 2D puzzle game. I wanted to try a new technology and chose Unity.
In this article, I’ll explain why I chose Unity in the first place, and describe what I liked and disliked.
After developing a fully-working prototype of my new game in about two months (not my full time job, working when kids are sleeping), I finally came back to a framework I used previously: cocos2d-x.
In this article, I’ll explain why I chose Unity in the first place, and describe what I liked and disliked.
After developing a fully-working prototype of my new game in about two months (not my full time job, working when kids are sleeping), I finally came back to a framework I used previously: cocos2d-x.
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